

The journal notes you unearth tell a story of hubris and curiosity inexorably pulling a fascinating cast of characters through their own descent into madness, which leads to the current predicament. Amnesia follows the tradition of Lovecraft, Poe, and Shelley, weaving a tale deeply tied to the 19th century's spirit of discovery, power, and glory. The backstory parallels Daniel's current quest. Going into further detail would spoil the mystery Amnesia's setting is too intricate, and the pacing of reveals is too well crafted to disrespect.

A literal living nightmare relentlessly pursues Daniel through the castle as he struggles to piece together enough of his past to make sense of his former self's final directive: Find and kill Alexander of Brennenburg. His reasons for this drastic act remain vague, but the horrible reality of the castle gives reason enough to squeeze your eyes shut. "I can't tell you why, but know this I choose to forget," reads the note his former self left for him, dated August 1839, before intentionally blanking his own memory. Waking up in a decrepit Prussian castle with no memory of his past, he soon learns that his amnesia is self-inflicted. Amnesia is barely a game in the traditional sense, leaving the nearly two decades of horror gaming tradition since Alone in the Dark by the wayside and forging its own twisted path.ĭaniel's story is a tragedy from the beginning.

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This indie project is an expertly crafted tale of horror and discovery that uses its interactive nature to enthrall players as deeply as any tale in any medium. If there is any justice in the world, the sizable contingent of gamers who incessantly bleat about the lack of new experiences in modern video games will purchase Amnesia: The Dark Descent right now.
